Alpha 3.05

  • Changed: Updated internal Cycles code to parity with Blender 2.78
  • Changed: Emission shader strength map will now be multiplied by the strength scalar value
  • Added: NVIDIA Pascal cards are now supported for CUDA renders (GTX 10-series)
  • Added: Max 2017's Physical Sun and Sky environment can now be used
  • Added: Depth-of-field is now supported through Max's Physical Camera
  • Added: New "Multiscatter GGX" distribution for glossy, glass, and anisotropic shaders
  • Added: New node graph editor nodes
    • Input -> Tangent
    • Input -> Texture Coordinate
  • Added: New shader graph slate material that can use up to 16 texmaps
  • Fixed: Environment maps will no longer render with incorrect gamma
  • Fixed: Hair shader will now have uv-based tangents set by default
  • Fixed: Corrected broken buttons in Cycles Shader parameter rollout