It has been nearly 2 months since the last plugin release so it seems to be about time time for a quick update on what I have been working on lately.
My primary focus over these months has been on refactoring a lot of the code powering the shader graph editor. So far there are no new features, but this refactoring should make it much easier for me to add support for more Cycles nodes like RGB ramp and XYZ curves as well as new features like copy and paste.
I also intend to release a plugin update soon to handle two bugs that have recently come to my attention. First, Shader Graph materials are currently entirely broken in Max 2019. Second, mesh tangents are frequently translated incorrectly in all Max versions. I hope to have this update ready for release in about a week.
Update - July 14: The next release is nearly ready now, but I've recently found a bug that can cause renders to hang up during scene translation. I'll be holding back the release just a few more days while I fix this problem.