3ds Max Materials
Most materials that are included with 3ds Max will not work with this plugin. The only compatible materials are Multi/Sub-Object and Physical Material (with some limitations). See the Max Materials section for more details.
This plugin includes several material types that allow you to use native cycles shader types with the slate material editor or compact material editor. See the Cycles Materials section for more details on how these can be used.
Cycles Shader Graph
In addition to the above materials that attempt to integrate with a normal 3ds Max workflow, this plugin also lets you build shader graphs with the full flexibility offered by Cycles. This method will give you the most control over your materials, but it requires a good understanding of Cycles shader nodes. Details are available in the shader graph section.