A quick update as it has been a while since I posted anything to this website.

Work is continuing on the next release of this plugin and I expect a release to be ready very shortly. This upcoming release will be the biggest so far in terms of bug fixes. It will also bring the plugin up to parity with Blender 2.81.

If you would like to try out this new version ahead of release, you can join the Cycles for Max discord here. I will occasionally post preview releases including new features there.

I have also recently posted the Blender shader exporter to github, you can follow development here.

In other news, I'll be doing a major update to the server powering this website within a few days. The site may be down for a couple hours or as much as a day if something goes wrong, but I do promise it will come back.

Feb 14 Edit: The server upgrade has now been completed. Expect no further downtime in the near future.


Posted Feb. 9, 2020 - 0 comments

Just a heads up that in a few days this website will start forcing connections to use HTTPS instead of plain HTTP. As long as you are using a relatively modern web browser this shouldn't make any noticeable difference.


Posted Oct. 15, 2019 - 0 comments

Today I am happy to finally announce the release of Cycles for Max version Beta 3.00. This release brings support for several new features from Cycles in Blender 2.80 including combined CPU/GPU rendering, random walk subsurface scattering, improved memory usage during renders, and more. You can find the full changelog and a download link on the download page.

Importantly, this release includes changes to how Cycles interprets the "roughness" value on a number of shaders. These changes may cause your materials to render differently in this new version of the plugin. See the Breaking Changes section of the manual for more details.

Unfortunately I wasn't able to get all of the new features I wanted ready in time for this release. I intend to make a followup release later this month that will include more Blender 2.80 features including the principled volume shader, principled hair shader, bevel shader, more nodes for the node editor, and a shader exporter compatible with Blender 2.80.

Along with this release I have also added another render by Claudio Magrì to the gallery.


Posted Oct. 8, 2019 - 4 comments

It has now been a few weeks since Blender 2.80 has released and I'd like to provide a quick update about the next release of this plugin.

I had initially planned to have this release ready early this month, but I have run into a few issues that have slowed me down. Right now I am working to track down the source of some bugs that can sometimes cause 3ds Max to completely crash during a render, and this has proven more difficult than I expected. I will definitely be holding the next release back until I get this all fixed up as random crashes are just no good.

In addition to the small bit of remaining programming work, I still need to update the documentation and do some thorough testing, which means this next release will still be at least a week away from today. Right now I expect it will be ready some time in early september.

This release will include a lot of goodies from Blender 2.80 including but not limited to:

  • Hybrid GPU + CPU rendering
  • Principled Volume Shader
  • Principled Hair Shader
  • Bevel Shader
  • Random walk subsurface scattering

Expect more news on this release to be coming soon.


Posted Aug. 23, 2019 - 7 comments

The user manual for this plugin is now available as a PDF. You can download the manual here.

Additionally, I have updated the gallery with a new render from Pavel Kuzin.


Posted July 8, 2019 - 0 comments

Today I am releasing version Beta 2.06 of the Cycles plugin. This is a maintenance release to fix a few bugs that were reported in version Beta 2.05. You can download the plugin and read the full changelog on the download page.

Along with this release, I have added a Known Issues page in the manual. This page tracks bugs that are currently known to exist in this plugin and documents workarounds for those bugs.


Posted May 27, 2019 - 0 comments