It has now been a few weeks since Blender 2.80 has released and I'd like to provide a quick update about the next release of this plugin.

I had initially planned to have this release ready early this month, but I have run into a few issues that have slowed me down. Right now I am working to track down the source of some bugs that can sometimes cause 3ds Max to completely crash during a render, and this has proven more difficult than I expected. I will definitely be holding the next release back until I get this all fixed up as random crashes are just no good.

In addition to the small bit of remaining programming work, I still need to update the documentation and do some thorough testing, which means this next release will still be at least a week away from today. Right now I expect it will be ready some time in early september.

This release will include a lot of goodies from Blender 2.80 including but not limited to:

  • Hybrid GPU + CPU rendering
  • Principled Volume Shader
  • Principled Hair Shader
  • Bevel Shader
  • Random walk subsurface scattering

Expect more news on this release to be coming soon.

Posted Aug. 23, 2019 - 7 comments


Cool! I'm waiting for this release to make more nice renders.

Posted by Pavel Kuzin on Aug. 27, 2019, 7:14 a.m.

will the next release include the new AI denoiser (openimagedenoiser)..??

Posted by kay on Aug. 29, 2019, 1:56 p.m.

Pretty cool .. thank you for supporting the plugin .. can't wait for the next update .. Blender 2.8 is awesome :-D

Posted by a1-kh on Aug. 29, 2019, 6:42 p.m.

It's cool , I waiting for interesting features

Posted by farzad on Aug. 31, 2019, noon

Kay, That won't be coming with this release but it something I plan on including. I can't promise a date for it yet, but its something that I am working on.

Posted by admin on Aug. 31, 2019, 2:25 p.m.

wow cool nice to hear that, would be awesome when it happen..cant wait.. :D

Posted by kay on Sept. 7, 2019, 12:53 p.m.

Been testing it a bit, you did a good job on it already that's for sure, yet some more attention to some stuff like max's mix maps not rendering properly wouldn't hurt for sure ) those are essential for a lot of things in max.

Another suggestion would be to add environment overrides in render settings (just like the ones Corona renderer has) those are quite useful, especially in max 2020.2+ with it's new fancy pbr friendly, hdri lit viewport which definitely doesn't like any other maps but regular bitmaps, and goes into comatose state when Cycles env. map is used in the environment slot. Maybe making the Principle Bsdf being able to properly work in the new 2020.2 viewport with all it's bells and whistles wouldn't hurt as well but i guess i'm getting a tad too greedy here ))))

Posted by Antanas on Sept. 20, 2019, 12:55 p.m.

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