Changes

Changes in recent plugin releases will be listed here.

Beta 3.02

  • Added: Support for Cryptomatte render elements
  • Changed: The tab key can now be used to select input boxes in the shader graph editor
  • Fixed: Directional lights will now render as described in the manual
  • Fixed: Fixed a case where CUDA renders would sometimes fail to start
  • Fixed: The "random" output of the Object Info node will now produce a consistent value per-object

Beta 3.01

  • Changed: Updated Cycles to parity with Blender 2.82
  • Changed: Updated Blender shader exporter to work with Blender 2.80-2.82
  • Changed: Modified shader graph nodes to match Blender 2.82
    • Voronoi
    • Ambient Occlusion
    • Math
    • Vector Math
  • Changed: Nodes in the shader graph editor now have colored titles
  • Changed: 3ds Max Texmap node now has a "vector" input
  • Added: Support for 3ds Max 2021
  • Added: Support for RTX-accelerated rendering
  • Added: Support for mesh instancing
  • Added: The "Visible to Camera" Object Property will now be respected
  • Added: New shader graph nodes
    • Bevel
    • Color ramp
    • Displacement
    • Principled Hair
    • Principled Volume
  • Added: New MAXScript variable to control using the CPU with CUDA renders
  • Added: New MAXScript variable to control OptiX device selection
  • Fixed: Fixed incorrect camera translation when the camera has non-zero roll
  • Fixed: The "random" output of the Object Info node will now work correctly
  • Fixed: Fixed a bug that caused UV maps to be applied incorrectly in some cases
  • Fixed: Fixed a crash when rendering some shader graphs
  • Fixed: Clearcoat normal maps on the Principled BSDF material will work again
  • Updated third-party libraries
    • boost to 1.72
    • glew to 2.1.0
    • glfw to 3.3.2
    • libjpeg-turbo to 2.0.4
    • libpng to 1.6.37
    • libtiff to 4.1.0
    • OpenEXR to 2.4.1
    • OpenImageIO to 1.8.17

Beta 3.00

  • Changed: Updated Cycles to parity with Blender 2.80
  • Changed: CPU and CUDA renders will now use the same tile size
  • Changed: CUDA renders now require GTX 600-series or newer GPU
  • Changed: Roughness values are now interpreted differently for most materials
    • See "Breaking Changes" section in the manual for details
  • Added: Support for combined CPU/CUDA renders
  • Added: Subsurface Scattering and Principled BSDF materials now support random walk subsurface scattering
  • Added: Principled BSDF now has Emission and Alpha inputs
  • Added: Render parameter to limit transparent bounces
  • Fixed: Base roughness will now be applied correctly with the Autodesk Physical Material
  • Fixed: Anisotropy will now work for the Principled BSDF material
  • Fixed: Falloff selection will now be applied correctly with the Subsurface Scattering material
  • Fixed: Normal maps can no longer be applied to the Transparent material