Shader Graph Materials
Shader graph materials allow you to use the full power of Cycles shaders. This plugin includes three materials that allow you to directly manipulate the Cycles shader graph, each having a different number of texmap slots.
- Cycles Shader Graph - 08
- Cycles Shader Graph - 16
- Cycles Shader Graph - 32
All of these materials share the same configuration rollout.
Open Node Graph Editor - Opens the Shader Graph Editor.
Update Preview - Forces Max to re-render the material preview.
Load Shader - Loads the shader from a file.
Note: Loading a shader creates a copy of that shader, not a reference to the file.
Save Shader - Saves the shader to a file.
Note: Like loading, saving will save a copy of the current shader to disk. Any changes made after saving will be not stored in the saved file.