Render Setup Dialog - Advanced Tab
Performance Rollout
General
CPU Render Threads - Sets the number of threads to use for CPU renders. A value of 0 will automatically use one thread per logical core.
Tile Size
Width - Tile width for all renders.
Height - Tile height for all renders.
Light Path Rollout
Max Bounces - Maximum number of light bounces.
Min Bounces - Minimum number of light bounces.
Per-surface-type Bounce Options
Diffuse Bounces - Sets the maximum number of times a ray may bounce on diffuse surfaces.
Glossy Bounces - Sets the maximum number of times a ray may bounce on glossy surfaces.
Transmission Bounces - Sets the maximum number of times a ray may bounce through transmission surfaces.
Transparent Bounces - Sets the maximum number of times a ray may bounce through transparent surfaces.
Volume Bounces - Sets the maximum number of times a ray may bounce through volume boundaries.
Render Passes Rollout
Mist
Mist Near - Distance from the camera where mist will first become visible.
Mist Depth - Length over which mist will accumulate.
Mist Exponent - Exponent to be applied to all mist values. With an exponent of 1.0, the mist value will increase linearly from distance Mist Near
to distance Mist Near + Mist Depth
.
Stereoscopy Rollout
General
Mode - Select the stereoscopic rendering mode.
Note: For Left/Right or Top/Bottom stereoscopic renders, you will need to modify the render resolution for the output to have the correct vertical field of view. Left/Right renders will require double the horizontal resolution and Top/Bottom renders will need double the vertical resolution.
For example, if you have set up your scene to render correctly without stereoscopy at 1280x720, you would need to use a resolution of 2560x720 for a Left/Right stereo render and 1280x1440 for a Top/Bottom stereo render.
Interocular Distance - Distance between the two camera positions used for stereoscopic rendering.
Convergence Distance - Distance at which the direction vectors of the two stereo cameras will intersect.
Swap Eyes - Swap the position of the left/right stereo cameras.
Anaglyph
Type - Select the color channels that will be used for the left and right eye.