Render Setup Dialog - Advanced Tab

Performance Rollout

Performance render parameters

General

CPU Render Threads - Sets the number of threads to use for CPU renders. A value of 0 will automatically use one thread per logical core.

Tile Size

Width - Tile width for all renders.

Height - Tile height for all renders.

Light Path Rollout

Light path render parameters

Max Bounces - Maximum number of light bounces.

Min Bounces - Minimum number of light bounces.

Per-surface-type Bounce Options

Diffuse Bounces - Sets the maximum number of times a ray may bounce on diffuse surfaces.

Glossy Bounces - Sets the maximum number of times a ray may bounce on glossy surfaces.

Transmission Bounces - Sets the maximum number of times a ray may bounce through transmission surfaces.

Transparent Bounces - Sets the maximum number of times a ray may bounce through transparent surfaces.

Volume Bounces - Sets the maximum number of times a ray may bounce through volume boundaries.

Render Passes Rollout

Render pass parameters

Mist

Mist Near - Distance from the camera where mist will first become visible.

Mist Depth - Length over which mist will accumulate.

Mist Exponent - Exponent to be applied to all mist values. With an exponent of 1.0, the mist value will increase linearly from distance Mist Near to distance Mist Near + Mist Depth.

Stereoscopy Rollout

Stereoscopy render parameters

General

Mode - Select the stereoscopic rendering mode.

Note: For Left/Right or Top/Bottom stereoscopic renders, you will need to modify the render resolution for the output to have the correct vertical field of view. Left/Right renders will require double the horizontal resolution and Top/Bottom renders will need double the vertical resolution.

For example, if you have set up your scene to render correctly without stereoscopy at 1280x720, you would need to use a resolution of 2560x720 for a Left/Right stereo render and 1280x1440 for a Top/Bottom stereo render.

Interocular Distance - Distance between the two camera positions used for stereoscopic rendering.

Convergence Distance - Distance at which the direction vectors of the two stereo cameras will intersect.

Swap Eyes - Swap the position of the left/right stereo cameras.

Anaglyph

Type - Select the color channels that will be used for the left and right eye.