Texmaps

3ds Max Texmaps

3ds Max Texmaps can be used with Cycles through texture baking.

Texture baking for built-in texmaps currently only supports purely 2-dimensional textures. Most built-in texmaps can be used in a 2-dimensional mode by setting either their coordinate source or coordinate mapping to "Explicit Map Channel".

Cycles Bitmap Filter

Cycles Bitmap Filter is a texmap type included with this plugin that can be used to change texture baking settings per-texmap. This texmap should be used as pictured below, placed between the texmap you would like to alter and the corresponding material.

Cycles Bitmap Filter usage

Parameters

Cycles Bitmap Filter parameters

Width - Width, in pixels, at which to bake the texmap.

Height - Height, in pixels, at which to bake the texmap.

Texmap - Texmap to bake.

Color Precision - Choose whether to bake the texmap as a standard 8 bit/channel texture or an HDR texture.

Cycles Environment

Cycles Environment is a texmap that can be used to configure the scene's environment map. Details are available on the environment page.