3ds Max Texmaps
3ds Max Texmaps can be used with Cycles through texture baking.
Texture baking for built-in texmaps currently only supports purely 2-dimensional textures. Most built-in texmaps can be used in a 2-dimensional mode by setting either their coordinate source or coordinate mapping to "Explicit Map Channel".
Cycles Bitmap Filter
Cycles Bitmap Filter is a texmap type included with this plugin that can be used to change texture baking settings per-texmap. This texmap should be used as pictured below, placed between the texmap you would like to alter and the corresponding material.
Width - Width, in pixels, at which to bake the texmap.
Height - Height, in pixels, at which to bake the texmap.
Texmap - Texmap to bake.
Color Precision - Choose whether to bake the texmap as a standard 8 bit/channel texture or an HDR texture.
Cycles Environment is a texmap that can be used to configure the scene's environment map. Details are available on the environment page.