It has now been a few weeks since Blender 2.80 has released and I'd like to provide a quick update about the next release of this plugin.

I had initially planned to have this release ready early this month, but I have run into a few issues that have slowed me down. Right now I am working to track down the source of some bugs that can sometimes cause 3ds Max to completely crash during a render, and this has proven more difficult than I expected. I will definitely be holding the next release back until I get this all fixed up as random crashes are just no good.

In addition to the small bit of remaining programming work, I still need to update the documentation and do some thorough testing, which means this next release will still be at least a week away from today. Right now I expect it will be ready some time in early september.

This release will include a lot of goodies from Blender 2.80 including but not limited to:

  • Hybrid GPU + CPU rendering
  • Principled Volume Shader
  • Principled Hair Shader
  • Bevel Shader
  • Random walk subsurface scattering

Expect more news on this release to be coming soon.

Posted Aug. 23, 2019 - 6 comments


Cool! I'm waiting for this release to make more nice renders.

Posted by Pavel Kuzin on Aug. 27, 2019, 7:14 a.m.

will the next release include the new AI denoiser (openimagedenoiser)..??

Posted by kay on Aug. 29, 2019, 1:56 p.m.

Pretty cool .. thank you for supporting the plugin .. can't wait for the next update .. Blender 2.8 is awesome :-D

Posted by a1-kh on Aug. 29, 2019, 6:42 p.m.

It's cool , I waiting for interesting features

Posted by farzad on Aug. 31, 2019, noon

Kay, That won't be coming with this release but it something I plan on including. I can't promise a date for it yet, but its something that I am working on.

Posted by admin on Aug. 31, 2019, 2:25 p.m.

wow cool nice to hear that, would be awesome when it happen..cant wait.. :D

Posted by kay on Sept. 7, 2019, 12:53 p.m.

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