Cycles for Max
Changelog
Alpha 3.05
- Changed: Updated internal Cycles code to parity with Blender 2.78
- Changed: Emission shader strength map will now be multiplied by the strength scalar value
- Added: NVIDIA Pascal cards are now supported for CUDA renders (GTX 10-series)
- Added: Max 2017's Physical Sun and Sky environment can now be used
- Added: Depth-of-field is now supported through Max's Physical Camera
- Added: New "Multiscatter GGX" distribution for glossy, glass, and anisotropic shaders
- Added: New node graph editor nodes
- Input -> Tangent
- Input -> Texture Coordinate
- Added: New shader graph slate material that can use up to 16 texmaps
- Fixed: Environment maps will no longer render with incorrect gamma
- Fixed: Hair shader will now have uv-based tangents set by default
- Fixed: Corrected broken buttons in Cycles Shader parameter rollout