Cycles for Max

News

New Website and Release

Today I am happy to finally announce that this plugin is no longer in beta and the first proper release is finally here. Version 2020.0.0 is based on Blender 2.83 and includes several new features including an entirely remade shader editor and adaptive sampling. As always, you can get this new version and see the complete change log at the download page.

Along with this release I have also launched a new design for the website. I have no further comments to make on this design.

Posted Nov. 1, 2020 - 1 comment


Cryptomatte Demo

I have just put together an ~11 minute video demonstrating what Cryptomatte is and how you can use it in Cycles for Max. Watch the video here:

Posted July 14, 2020 - 0 comments


Beta 3.02 Release

After just a couple weeks, I'm happy to announce the release of version Beta 3.02 today. This release includes support for rendering Cryptomatte passes as well as a number of bug fixes. See the download page for more details.

Posted May 5, 2020 - 7 comments


Beta 3.01 Release

After six months of development, I'm happy to announce that Beta 3.01 is now available.

This version brings the plugin up to parity with Blender 2.82 and includes suport for 3ds Max 2021, RTX-accelerated rendering, many new shader graph nodes, and the most bug fixes in a single release so far.

As always, you can find the full changelog and a download link on the download page.

Posted April 21, 2020 - 0 comments


Technical Issues

I'm currently working to correct some technical issues with this website, including the inability to post comments due to a reCAPTCHA error. The forums are also temporarily down due to an unrelated problem.

I am working to correct these problems and will update this post as I get fixes in place in the coming days.

Edit: At this point, reCAPTCHA has been fixed but the forums will remain down for now.

Posted April 20, 2020 - 0 comments


Beta 3.01 Preview

I'm happy to announce that the next version of this plugin is nearly ready for release. I'm now putting out a preview release.

This version will bring the plugin up to parity with Blender 2.82 and includes many new features such as RTX-accelerated rendering. A full changelog is included in the installer.

This preview release is still incomplete as both activeshade and stereoscopic rendering are temporarily broken, but these will be fixed for the full release.

With all that said, you can download the preview here. Give it a try and let me know in the comments, forums, or discord if you have any problems. I'm currently going through my final bug cleanup phase before release and would be happy to look into any issues you find.

Edit: I noticed a few hours after posting that I had originally included a link to the wrong installer in this post. I've now corrected the link to point to the intended installer.

Posted March 23, 2020 - 0 comments


Beta 3.01 Progress

A quick update as it has been a while since I posted anything to this website.

Work is continuing on the next release of this plugin and I expect a release to be ready very shortly. This upcoming release will be the biggest so far in terms of bug fixes. It will also bring the plugin up to parity with Blender 2.81.

If you would like to try out this new version ahead of release, you can join the Cycles for Max discord here. I will occasionally post preview releases including new features there.

I have also recently posted the Blender shader exporter to github, you can follow development here.

In other news, I'll be doing a major update to the server powering this website within a few days. The site may be down for a couple hours or as much as a day if something goes wrong, but I do promise it will come back.

Feb 14 Edit: The server upgrade has now been completed. Expect no further downtime in the near future.

Posted Feb. 9, 2020 - 0 comments


HTTPS-only Coming Soon

Just a heads up that in a few days this website will start forcing connections to use HTTPS instead of plain HTTP. As long as you are using a relatively modern web browser this shouldn't make any noticeable difference.

Posted Oct. 15, 2019 - 0 comments