Cycles for Max

News

Upcoming Open-source Release

As you may have noticed, plugin development speed has fallen off a lot in the past couple years. This is largely due to that fact that I have moved on from using 3ds Max myself due to Autodesk cutting off support for perpetual licenses and having no interest to start renting.

In light of this, I have decided to release all of the code for this plugin under the GPL2 license so anyone else can go on maintaining or developing it as they like.

I am still working to clean up the code to get it in a releasable state. For today I have just put up the first of three repos, this one containing the modified version of Cycles that is used by this plugin. In the coming weeks I'll be releasing the code for building dependencies as well as for the core plugin itself. You can find this repo here.

Posted July 5, 2023 - 0 comments


2021.1.1 Release

Today I'm happy to announce the release of version 2021.1.1 of the Cycles for Max plugin. This version adds support for 3ds Max 2023 and also includes updated third-party libraries. If you are already using Version 2021.1.0, this update is non-essential.

You can get the latest version on the Download page.

Along with this update, I have added some stills from the film RRR to the Gallery page. Thanks to Makuta VFX for providing these images.

Posted June 19, 2022 - 0 comments


2021.1.0 Release

Today I'm happy to announce the release of version 2021.1 of the Cycles for Max plugin. This is a minor update that brings the plugin's internal Cycles code up to parity with Blender 2.93.

You can get the latest version on the Download page.

Posted March 6, 2022 - 3 comments


2021.0.4 Release

Today I have released another small bugfix update in the 2021.0 series. This release fixes a problem where the principled BSDF material may have saved its properties incorrectly in some cases.

You can find version 2021.0.4 on the download page

Posted Dec. 19, 2021 - 0 comments


2021.0.3 Release

Version 2021.0.3 fixes a bug that caused the renderer to ignore any Max lights in the scene.

Posted Oct. 17, 2021 - 0 comments


2021.0.1 Release

2021.0.1 fixes a couple bugs that were present in 2021.0.0. Importantly, this fixes an issue where the FOV would not be translated correctly in perspective renders.

This release also introduces support for instancing in pflow and tyFlow.

Posted July 4, 2021 - 0 comments


2021.0.0 Release

Today I am happy to announce the release of Cycles for Max version 2021.0. This release updates the plugin to use the same Cycles code as Blender 2.92 and also introduces support for 3ds Max 2022.

See the download page for more details.

Update Jul. 4: 2021.0.1 has now been released which contains an important bugfix.

Posted June 26, 2021 - 0 comments


New Website and Release

Today I am happy to finally announce that this plugin is no longer in beta and the first proper release is finally here. Version 2020.0.0 is based on Blender 2.83 and includes several new features including an entirely remade shader editor and adaptive sampling. As always, you can get this new version and see the complete change log at the download page.

Along with this release I have also launched a new design for the website. I have no further comments to make on this design.

Posted Nov. 1, 2020 - 2 comments