News
Cryptomatte Demo
I have just put together an ~11 minute video demonstrating what Cryptomatte is and how you can use it in Cycles for Max. Watch the video here:
Posted July 14, 2020 - 0 comments
Beta 3.02 Release
After just a couple weeks, I'm happy to announce the release of version Beta 3.02 today. This release includes support for rendering Cryptomatte passes as well as a number of bug fixes. See the download page for more details.
Posted May 5, 2020 - 7 comments
Beta 3.01 Release
After six months of development, I'm happy to announce that Beta 3.01 is now available.
This version brings the plugin up to parity with Blender 2.82 and includes suport for 3ds Max 2021, RTX-accelerated rendering, many new shader graph nodes, and the most bug fixes in a single release so far.
As always, you can find the full changelog and a download link on the download page.
Posted April 21, 2020 - 0 comments
Technical Issues
I'm currently working to correct some technical issues with this website, including the inability to post comments due to a reCAPTCHA error. The forums are also temporarily down due to an unrelated problem.
I am working to correct these problems and will update this post as I get fixes in place in the coming days.
Edit: At this point, reCAPTCHA has been fixed but the forums will remain down for now.
Posted April 20, 2020 - 0 comments
Beta 3.01 Preview
I'm happy to announce that the next version of this plugin is nearly ready for release. I'm now putting out a preview release.
This version will bring the plugin up to parity with Blender 2.82 and includes many new features such as RTX-accelerated rendering. A full changelog is included in the installer.
This preview release is still incomplete as both activeshade and stereoscopic rendering are temporarily broken, but these will be fixed for the full release.
With all that said, you can download the preview here. Give it a try and let me know in the comments, forums, or discord if you have any problems. I'm currently going through my final bug cleanup phase before release and would be happy to look into any issues you find.
Edit: I noticed a few hours after posting that I had originally included a link to the wrong installer in this post. I've now corrected the link to point to the intended installer.
Posted March 23, 2020 - 0 comments
Beta 3.01 Progress
A quick update as it has been a while since I posted anything to this website.
Work is continuing on the next release of this plugin and I expect a release to be ready very shortly. This upcoming release will be the biggest so far in terms of bug fixes. It will also bring the plugin up to parity with Blender 2.81.
If you would like to try out this new version ahead of release, you can join the Cycles for Max discord here. I will occasionally post preview releases including new features there.
I have also recently posted the Blender shader exporter to github, you can follow development here.
In other news, I'll be doing a major update to the server powering this website within a few days. The site may be down for a couple hours or as much as a day if something goes wrong, but I do promise it will come back.
Feb 14 Edit: The server upgrade has now been completed. Expect no further downtime in the near future.
Posted Feb. 9, 2020 - 0 comments
HTTPS-only Coming Soon
Just a heads up that in a few days this website will start forcing connections to use HTTPS instead of plain HTTP. As long as you are using a relatively modern web browser this shouldn't make any noticeable difference.
Posted Oct. 15, 2019 - 0 comments
Beta 3.00 Release
Today I am happy to finally announce the release of Cycles for Max version Beta 3.00. This release brings support for several new features from Cycles in Blender 2.80 including combined CPU/GPU rendering, random walk subsurface scattering, improved memory usage during renders, and more. You can find the full changelog and a download link on the download page.
Importantly, this release includes changes to how Cycles interprets the "roughness" value on a number of shaders. These changes may cause your materials to render differently in this new version of the plugin. See the Breaking Changes section of the manual for more details.
Unfortunately I wasn't able to get all of the new features I wanted ready in time for this release. I intend to make a followup release later this month that will include more Blender 2.80 features including the principled volume shader, principled hair shader, bevel shader, more nodes for the node editor, and a shader exporter compatible with Blender 2.80.
Along with this release I have also added another render by Claudio Magrì to the gallery.
Posted Oct. 8, 2019 - 4 comments