Today I'm releasing a very small bugfix for the plugin. This addresses a few problems when using the shader graph editor on systems that use a decimal separator other than a dot.
Thanks to user Aritz for bringing these problems to my attention.
After over three months since the last release, I am happy to announce that Beta 2.02 is available today. The major new features of this release are support for Cycles render passes as well as improvements to support for multi-GPU CUDA renders.
In the next few days, I'll be posting a video going over the new features.
It has been about two months since I last updated this site, so I thought it would be appropriate to write a quick update about what is happening with this plugin lately.
For the next release, I am focusing on cleaning up the plugin's code to work better with multi-GPU CUDA renders as well as adding support for Cycles render passes. I hope to release this version near the end of October.
In the past I had also mentioned to a few people that I plan on porting this plugin back to Max 2015/2016 and had estimated that would be done towards the end of this year. I still do plan on bringing this back to older versions of Max, but it now looks like that won't be ready until some time next year.
I'm also still working on preparing some forums for this website. More info on that will be coming eventually but I'm still unsure about when exactly the forums will be ready.
Today I have just made some major changes to the back-end software powering this website as well as some minor design changes across the site. I expect these changes will increase the site's reliability and help to avoid some of the intermittent downtime that has happened recently.
In other website news, I'm also putting together a forum where users will be able to ask questions and share tips about using the plugin. I'll be posting more info about this in the future.
After a few weeks of delay, I'm happy to announce the release of plugin version Beta 2.01 today. This is a maintenance release focused on fixing some longstanding bugs. I've also made some minor updates to the manual along with this release.
This release can be downloaded immediately on the download page.
It has been nearly 2 months since the last plugin release so it seems to be about time time for a quick update on what I have been working on lately.
My primary focus over these months has been on refactoring a lot of the code powering the shader graph editor. So far there are no new features, but this refactoring should make it much easier for me to add support for more Cycles nodes like RGB ramp and XYZ curves as well as new features like copy and paste.
I also intend to release a plugin update soon to handle two bugs that have recently come to my attention. First, Shader Graph materials are currently entirely broken in Max 2019. Second, mesh tangents are frequently translated incorrectly in all Max versions. I hope to have this update ready for release in about a week.
Update - July 14: The next release is nearly ready now, but I've recently found a bug that can cause renders to hang up during scene translation. I'll be holding back the release just a few more days while I fix this problem.