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Version Beta 3.00 was released on Oct. 8, 2019.

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Today I am happy to finally announce the release of Cycles for Max version Beta 3.00. This release brings support for several new features from Cycles in Blender 2.80 including combined CPU/GPU rendering, random walk subsurface scattering, improved memory usage during renders, and more. You can find the full changelog and a download link on the download page.

Importantly, this release includes changes to how Cycles interprets the "roughness" value on a number of shaders. These changes may cause your materials to render differently in this new version of the plugin. See the Breaking Changes section of the manual for more details.

Unfortunately I wasn't able to get all of the new features I wanted ready in time for this release. I intend to make a followup release later this month that will include more Blender 2.80 features including the principled volume shader, principled hair shader, bevel shader, more nodes for the node editor, and a shader exporter compatible with Blender 2.80.

Along with this release I have also added another render by Claudio Magrì to the gallery.


Posted Oct. 8, 2019 - 4 comments

Gallery Notice

I am currently taking contributions for the gallery on this site. For more information, see the gallery page.


About

Cycles for Max is a plugin that brings the capabilities of Blender's Cycles renderer to Autodesk 3ds Max.

This project is not run, sponsored, or endorsed by the Blender Foundation.


Recent News

HTTPS-only Coming Soon

Beta 3.00 Release

New Release Coming Soon

PDF Manual Now Available


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