Cycles for Max
Changelog
Beta 1.00
- Changed: Improved accuracy of Physical Material
- Emission strength has been adjusted to match ART
- Color temperature curves have been adjusted to match ART
- Changed: Imporved accuracy of Physical Sun and Sky
- Emission strength has been adjusted to match ART
- Corrected minor distortion in baked map
- Changed: Bitmaps and the Physical Sun and Sky map can now be used directly in the environment map slot
- Added: Support for 3ds Max 2018
- Added: Basic support for Free Light
- Only point lights are currently supported
- Added: Various translation options [MAXScript variable name in brackets]
- Environment strength multiplier (previously named "sky intensity") [cyclesRender.skyIntensity]
- Environment MIS map size [cyclesRender.misMapSize]
- Point light size [cyclesRender.pointLightSize]
- Default procedural texmap bake size [cyclesRender.texmapBakeWidth, cyclesRender.texmapBakeHeight]
- Added: Support for Max exposure control
- Added: Option to use a different random noise seed for each frame of an animation
- Fixed: Environment maps will no longer bake incorrectly when set to non-texture coordinate mapping
- Fixed: HDR environment maps will no longer be used in non-HDR mode by default
- Fixed: UI will now remain responsive when translating large scenes
- Fixed: Physical Material can now be used as an input to Mix or Add nodes
- Fixed: Light path settings will now apply to activeshade renders
- Fixed: Improved bitmap resolution autodetection
- Fixed: HDR texmaps will now bake to non-HDR textures correctly