Cycles for Max
Changelog
Beta 1.08
- Added: New Blender addon to export Cycles shaders for use in Max
- Added: New Cycles Properties modifier to hold object-level paramaters
- Added: Objects can now be set as shadow catchers through the Cycles Properties modifier
- Added: New shader-level parameters to control volume sampling
- Added: New render parameter to control the number of deform motion blur samples
- Added: CUDA compute capability 3.7 is now supported (Tesla K80)
- Added: 32-slot shader graph material
- Changed: Node graph editor updates
- Added Alpha output to 3ds Max Texmap node
- Added Displacement input to Material Output node
- The curve editor now supports click and drag to move points
- Added new nodes
- Vector -> Vector Transform
- Converter -> Blackbody
- Converter -> Combine HSV/RGB/XYZ
- Converter -> Math
- Converter -> RGB to BW
- Converter -> Separate HSV/RGB/XYZ
- Converter -> Vector Math
- Converter -> Wavelength
- Changed: Shader-level parameters can now be applied to Shader Graph materials
- Changed: Made several small optimizations to the Physical Material shader
- Fixed: Fixed some cases where a shader graph material could reset to the default (empty) graph
- Fixed: Fixed potential crash when using invalid texmap indices in a shader graph