Cycles for Max
Changelog
Beta 3.00
- Changed: Updated Cycles to parity with Blender 2.80
- Changed: CPU and CUDA renders will now use the same tile size
- Changed: CUDA renders now require GTX 600-series or newer GPU
- Changed: Roughness values are now interpreted differently for most materials
- See "Breaking Changes" section in the manual for details
- Added: Support for combined CPU/CUDA renders
- Added: Subsurface Scattering and Principled BSDF materials now support random walk subsurface scattering
- Added: Principled BSDF now has Emission and Alpha inputs
- Added: Render parameter to limit transparent bounces
- Fixed: Base roughness will now be applied correctly with the Autodesk Physical Material
- Fixed: Anisotropy will now work for the Principled BSDF material
- Fixed: Falloff selection will now be applied correctly with the Subsurface Scattering material
- Fixed: Normal maps can no longer be applied to the Transparent material