Cycles for Max
Changelog
Beta 3.01
- Changed: Updated Cycles to parity with Blender 2.82
- Changed: Updated Blender shader exporter to work with Blender 2.80-2.82
- Changed: Modified shader graph nodes to match Blender 2.82
- Voronoi
- Ambient Occlusion
- Math
- Vector Math
- Changed: Nodes in the shader graph editor now have colored titles
- Changed: 3ds Max Texmap node now has a "vector" input
- Added: Support for 3ds Max 2021
- Added: Support for RTX-accelerated rendering
- Added: Support for mesh instancing
- Added: The "Visible to Camera" Object Property will now be respected
- Added: New shader graph nodes
- Bevel
- Color ramp
- Displacement
- Principled Hair
- Principled Volume
- Added: New MAXScript variable to control using the CPU with CUDA renders
- Added: New MAXScript variable to control OptiX device selection
- Fixed: Fixed incorrect camera translation when the camera has non-zero roll
- Fixed: The "random" output of the Object Info node will now work correctly
- Fixed: Fixed a bug that caused UV maps to be applied incorrectly in some cases
- Fixed: Fixed a crash when rendering some shader graphs
- Fixed: Clearcoat normal maps on the Principled BSDF material will work again
- Updated third-party libraries
- boost to 1.72
- glew to 2.1.0
- glfw to 3.3.2
- libjpeg-turbo to 2.0.4
- libpng to 1.6.37
- libtiff to 4.1.0
- OpenEXR to 2.4.1
- OpenImageIO to 1.8.17