Cycles for Max
Cycles Features
- Based on Blender 2.93
- Unidirectional path-tracing
- With multiple importance sampling
- Physically-based materials
- Includes node-based system to create your own shaders
- CUDA- and RTX-accelerated
- Multi-GPU support
- Hybrid GPU + CPU support
- Renders layers
- Camera types
- Perspective
- Orthographic
- Panoramic
- HDR environment maps
- Configurable reconstruction filter
- Progressive and tile/bucket rendering
- Procedural 2D/3D textures
- Displacement maps
- Shadow catchers
- Volumetric materials
- Stereoscopic rendering
3ds Max Integration
- Compatible with 3ds Max 2017 to 2023
- Supports all 2-dimensional built-in Texmaps
- Including OSL maps in 3ds Max 2019+
- Physical Material
- Support is incomplete, see the manual for details
- Multi/Sub-Object material
- Physical Camera
- Motion blur
- Depth-of-field
- Physical Sun and Sky
- Lights
- Respects 3ds Max configurable exposure control
- Mesh and particle instancing
- Render options exposed through MAXScript
- ActiveShade support
- This support is still weak
Shader Editor
- Build complex Cycles shader graphs within 3ds Max
- Export shaders from Blender to 3ds Max
- Open-source