Cycles for Max

Beta 3.02 Release

After just a couple weeks, I'm happy to announce the release of version Beta 3.02 today. This release includes support for rendering Cryptomatte passes as well as a number of bug fixes. See the download page for more details.

Posted May 5, 2020


I can't put an HDRI on "Environment setting" it doesn't work in this version, but without counting on that, very good job bringing the Cycles to 3DS Max.

Posted by Adrian on May 15, 2020, 1:11 p.m.

I just had a quick look and as far as I can tell HDRIs are still working as expected.

Would it be possible for you to send a sample file with this problem to me at I can have a look at it and see what is going on.

Posted by admin on May 15, 2020, 4:17 p.m.

A quick thought on this. Make sure you don't have the 'transparent sky' option checked. That option will make it so the sky is completely blacked out.

Posted by admin on May 15, 2020, 4:21 p.m.

Hey, nice work on bringing cycles to Max. In terms of parity. Would you say that cycles is similar to what was present on 2.79, 2.8, etc?

Posted by MaurĂ­cio on June 9, 2020, 8:56 p.m.

Right now it is based on the code from Blender 2.82.

Posted by admin on June 11, 2020, 4:46 a.m.

Thanks so much for porting Cycles! Is there any plan to port EEVEE as well... I think with the current EEVEE update for SSGI it would be even more unique for 3ds max!

Posted by Eevee on Aug. 25, 2020, 5:18 p.m.

It would be very cool to bring EEVEE to Max, but that isn't something I would be able to do with this plugin. With how fast Blender is moving these days I'm already barely managing to keep up with just the changes on the Cycles side.

Posted by admin on Sept. 5, 2020, 10:24 p.m.

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