Cycles for Max

Beta 3.00 Release

Today I am happy to finally announce the release of Cycles for Max version Beta 3.00. This release brings support for several new features from Cycles in Blender 2.80 including combined CPU/GPU rendering, random walk subsurface scattering, improved memory usage during renders, and more. You can find the full changelog and a download link on the download page.

Importantly, this release includes changes to how Cycles interprets the "roughness" value on a number of shaders. These changes may cause your materials to render differently in this new version of the plugin. See the Breaking Changes section of the manual for more details.

Unfortunately I wasn't able to get all of the new features I wanted ready in time for this release. I intend to make a followup release later this month that will include more Blender 2.80 features including the principled volume shader, principled hair shader, bevel shader, more nodes for the node editor, and a shader exporter compatible with Blender 2.80.

Along with this release I have also added another render by Claudio Magrì to the gallery.

Posted Oct. 8, 2019


Comments

pretty nice .. i will try it as soon as i can .. it looks very promising .. and of course because it is a beta i expect some hiccups but that is alright .. a full implementation of Blender's 2.80 cycles is in the horizon :-D ..

Thanks a lot , and keep up the awesome work

Posted by a1-kh on Oct. 11, 2019, 8:26 p.m.


Hi! Great implementation. Is there a possibility for some kind of denoiser in the polugin like oidn? Thank you for the great work!

Posted by Roger Boe on Nov. 1, 2019, 11:56 a.m.


Im sorry to be bugging you , but what would it take to make cycles work with forestpack?

Posted by Roger Boe on Nov. 4, 2019, 10:15 a.m.


Hey roger, following the next release (in a few days) I'll be doing a release focused on better interoperability with various plugins. I'm planning better support for forest pack and rail clone for that update.

Posted by admin on Nov. 11, 2019, 9:07 p.m.


Post a Comment